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View Full Version : CITY CITY II, or CCII by CGII



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CGII
Dec 20, 2007, 2:43 AM
Mill Island will join the rest of the city when it is finished, and, at the rate I'm moving, it shouldn't be long.

Meanwhile I'll just have to give you all huge renders, like this:

This is the northern end of the Lofts Quarter, which is slowly gentrifying thanks to public improvements like narrowed roadways and pedestrian enhancements. The buildings here are generally restored, though a few still await it. To the far right can be seen just a sliver of the South edge of downtown.

http://img177.imageshack.us/img177/1423/bigandbetterot5.jpg

verticalextropy
Dec 20, 2007, 2:55 AM
awesome

Mocholate
Dec 22, 2007, 6:31 AM
Taking all those pics is paying off well :cool:
There is so much to look at !

Patrick
Dec 22, 2007, 11:42 PM
prettyyyyyyyyyyyyyyyyyy

Tanster
Dec 23, 2007, 3:16 AM
CGII you took all those pics.... ?

CGII
Dec 23, 2007, 3:44 AM
CGII you took all those pics.... ?

Indeed. :cool:

BoiseAirport
Dec 23, 2007, 6:19 AM
I don't know if this is entirely what you intended, but your city looks very European to me (not that I'd know, having never been to Europe). Either way, it's a very beautifully made 3D city. Well done!

Anthony

Aleks
Dec 23, 2007, 6:34 AM
No, I think it looks like either Seattle or Frankfurt. Europe is a very big place (even though it's the smallest continent) so you can't really say where it looks from.

This is nice, what kind of camera do you have if you don't mind me asking?

Austin55
Dec 23, 2007, 6:40 AM
It looks waaaaay to good to be texan:P
I really love the terrian. It seems that all the buildings are the same hight,but elevation changes make a skyline:cool:

CGII
Dec 23, 2007, 5:19 PM
I don't know if this is entirely what you intended, but your city looks very European to me (not that I'd know, having never been to Europe). Either way, it's a very beautifully made 3D city. Well done!

Anthony

European was the intent with the Old City, as almost all of the textures in that quarter were taken from London and Paris.

The rest, though, is very North American, with a heavy Midwest 'rust belt' basis. I'd say a good 80% of all my textures come from Milwaukee, Chicago and St Louis. It'll look more like that when I get into the heavy industrial stuff.

For example, this is Washington Street in St Louis, the main axis of the Warehouse District there, which (In addition to Milwaukee's 3rd and 5th Wards) served as texture donors and inspirations for City City's Loft District.

http://www.valdorephoto.com/blog/wp-content/uploads/2007/08/img_2999-copy2.jpg
http://upload.wikimedia.org/wikipedia/en/5/58/Dsc087296zp.jpg

This is nice, what kind of camera do you have if you don't mind me asking?

Canon Powershot A40, but as of late I have a Canon G5, so all of my textures from Minneapolis (about 7, right now) are made from that camera.

Patrick
Dec 23, 2007, 5:53 PM
zomg THATS ST LOUIS? dangg thats pretty I need to get some textures from that areaa on Live Local, I've been all over Chicago lately.

CGII
Dec 23, 2007, 6:55 PM
zomg THATS ST LOUIS? dangg thats pretty I need to get some textures from that areaa on Live Local, I've been all over Chicago lately.

St Louis' downtown is so prewar-gritty it's not even funny.

http://img441.imageshack.us/img441/5523/stl1yx3.jpg
http://img510.imageshack.us/img510/6584/stl2ab6.jpg
http://img510.imageshack.us/img510/7081/stl4yw2.jpg
http://img441.imageshack.us/img441/7200/stl5ly6.jpg

CGII
Apr 4, 2008, 1:53 PM
So I was adding Mill Island to the rest of the model piece by piece, and guess what? I MAXXED OUT MY COMPUTER. So no progress until I get a new one (maybe a month or two). But there is progress, and the city looks fucking awesome all together now.

Nowhereman1280
Apr 4, 2008, 2:59 PM
^^^ I was going to say it looks like a beefier version of Milwaukee. Or maybe the lovechild of Milwaukee and St. Louis.

Then again, Milwaukee has a somewhat old-world, European feel to it...

I actually mistook that first photo for a picture of somewhere in the third ward in Milwaukee until I looked closer and saw the edges of the texture were rough and the sky looked fake.

Ducov
Apr 4, 2008, 3:29 PM
I remember this city from my old lurking days.

It's looking awesome, can't wait to see the new updates, whenever the new computer enables you to.

And why have I not seen pictures of St.Louis like this before?! It looks so cool, the first image I get when I think of an American city. I demand satisfaction! :haha:

CGII
Apr 12, 2008, 2:30 AM
I guess I'll take this oppurtunity to finally update y'all on all the subtle nuances of the City City that has been completed for several months, before the addition of Mill Island...


A sunny and quiet morning South of the Old City.
http://img503.imageshack.us/img503/5237/1psky7.jpg

CGII
Apr 12, 2008, 3:21 AM
http://img526.imageshack.us/img526/5073/2psvl1.jpg

treras93
Apr 12, 2008, 4:06 AM
WOW! those are really good!

i still cant get over your awesome textures. nice job:tup:

CGII
Apr 12, 2008, 4:38 AM
takk!

http://img262.imageshack.us/img262/5544/3psyy2.jpg

CGII
Apr 12, 2008, 2:30 PM
http://img357.imageshack.us/img357/905/4psuv2.jpg

CGII
Apr 12, 2008, 6:05 PM
A recap of the renders on the last page, +1 more:

http://img503.imageshack.us/img503/5237/1psky7.jpg
http://img526.imageshack.us/img526/5073/2psvl1.jpg
http://img262.imageshack.us/img262/5544/3psyy2.jpg
http://img357.imageshack.us/img357/905/4psuv2.jpg
http://img443.imageshack.us/img443/9568/5psqi6.jpg

treras93
Apr 12, 2008, 6:07 PM
I'm Speechless...:worship: :worship:

Wrightguy0
Apr 12, 2008, 7:51 PM
Show off that skyline

verticalextropy
Apr 12, 2008, 11:54 PM
well with the textures and the cars, this is the most old world city, very realistic. It reminds me of some parts of my town.

Aleks
Apr 13, 2008, 3:06 AM
I love that last render! I love those two buildings farthest in the background. The blue and white one and the tall gray with blue and black windows. Where did you base those buildings off?

I also love the details. You should start making stories for the buildings cause you have some great designs.

Tanster
Apr 13, 2008, 3:46 AM
You city has some cool street scenes !!

Peter
Apr 13, 2008, 4:05 AM
Looks awesome. I have a suggestion. Push/pull the roof texture details and it will make it look very real.

Patrick
Apr 13, 2008, 4:37 AM
Christ! Finally an update! I'm really digging this shot, is so realalstic. And yeah I'd love to see some stories about these buildings.

http://img357.imageshack.us/img357/905/4psuv2.jpg

CGII
Apr 13, 2008, 1:39 PM
I love that last render! I love those two buildings farthest in the background. The blue and white one and the tall gray with blue and black windows. Where did you base those buildings off?

I also love the details. You should start making stories for the buildings cause you have some great designs.

The blue and white one comes from the UBS tower in Chicago: from the angle of this photograph it looks like I totally ripped it off but the other side (which I photographed) has 3 setbacks so I had to fill in the gaps and make a whole:
http://www.aviewoncities.com/img/chicago/kveus1486b.jpg
aviewoncities.com

I'm not quite sure which is the other one you're talking about, so I'll tell you about both.

I took a slice from the Heller International Building in Chicago to make the pomo tower:
http://www.chicagoarchitecture.info/Images/TheLoop/HellerInternational-001.jpg
chicagoarchitecture.info

And I multiplied the texture from the US Bank Plaza in Madison to make those Helmut Jahnish towers (there's two of them, but only one in that shot):
http://farm3.static.flickr.com/2238/1745402198_18fd5f612b.jpg?v=0
madison guy on flickr.com

Looks awesome. I have a suggestion. Push/pull the roof texture details and it will make it look very real.
I'm trying to cut back on any unneccessary polys, it's already slowing down a fair bit.


And yeah, I'll get to the stories, in the next update. :)

Aleks
Apr 14, 2008, 1:53 AM
I was talking about the one with the Heller International Building textures. That one looks great. Looks like a building U/C here in Seattle. What's the height of that building? I'm guessing it' around 550 feet tall?

Dac150
Apr 20, 2008, 2:33 PM
You really have talent in creating that true urban image. Those pics (some of them) remind me of New York or Chicago in the early 20th century. Very immaculate work!

Aleks
Apr 21, 2008, 1:27 AM
Yeah, your buildings look great. But I don't like having high quality textures because you can tell that a model is flat even though it has lots of window indents. Specially the old 1900-1940 buildings.

CGII
May 14, 2008, 2:34 AM
Early morning, looking North towards the Financial District from Portman's Hill, sandwiched between the Gold Coast and the river. After several blocks to the North were cleared for parking in the 1960s, an emerging preservation movement gained its first victory in the designation of Portman's Hill as a National Historic District, essentially stopping downtown from growing to the South. Today it is a vibrant centre of activity for City City's younger families.
Development of downtown, meanwhile, spread West along Library Hill, until the Old Town was also designated a Historic District. Today, very few vacant lots exist on the mainland downtown, and its only oppurtunity to expand is on Mill Island, where post-industrial brownfields, vacant warehouses and leftovers from urban renewal leave promise for future development.

http://img528.imageshack.us/img528/340/rowhousesqa7.jpg

I suppose I will have to make a map, soon, then...

Austin55
May 14, 2008, 2:39 AM
holy shit...

Amazing!

Jibba
May 14, 2008, 3:23 AM
This is so fucking badass. Really great job man. I am sure it took a long time to do all this (and even that is probably an understatement), but it was well worth it -- it looks great. Keep it up!

Peter
May 14, 2008, 4:30 AM
Your towers are so awesome. The lighter one in the middle with the dark blue glass looks just like a very small BellSouth/SunTrust building where I live.

As much as I love your skyscrapers, it's the lowrises that make your city so gorgeous. All your textures are from photos you took yourself? Amazing work!

CGII
May 14, 2008, 5:10 AM
Yep...four years of taking photos of everything pays off. :D

Here's an aerial view and a neighbourhood map. Sorry the colours for neighbourhoods are similar to one another, but they should be distinct enough.
http://img403.imageshack.us/img403/8339/aerialwv1.jpg
http://img246.imageshack.us/img246/5673/streetmapcopynp7.jpg

Austin55
May 14, 2008, 5:38 AM
...

Patrick
May 14, 2008, 5:49 AM
Holy God, I had no idea that who side of City City existed, please keep updating, this is amazing :yes:

How big is City City, filewise?

Hayward
May 14, 2008, 7:14 AM
Deeeeeeyamn! that is sick brotha. Keep up the good work!

CGII
May 14, 2008, 1:25 PM
Holy God, I had no idea that who side of City City existed, please keep updating, this is amazing :yes:

How big is City City, filewise?

Huge. I should check...

But the island hasn't actually been imported to the main file, I had to stitch two photos together to make that map. My computer isn't powerful enough to handle putting the two models together.

Peter
May 14, 2008, 4:53 PM
The aerial shot is unreal :worship:

Dac150
May 14, 2008, 5:39 PM
Very impressive!

verticalextropy
May 14, 2008, 5:54 PM
After enjoyinh all those close-ups I literally gasped when I saw this

http://img403.imageshack.us/img403/8339/aerialwv1.jpg


Excellent job!
:worship:

verticalextropy
May 14, 2008, 5:56 PM
and I notice the factories and the monoblocks (public housing, do you guys call it that way?), I'm eager to see more!

[SP]Neo
May 14, 2008, 8:53 PM
Deeeeeeyamn! that is sick brotha. Keep up the good work!

well said! really GREAT work!

Aleks
May 14, 2008, 10:37 PM
That areal looks just like it came out of Sim City. Great job. This picture looks great but the detailed parts of the buildings look flat. That's the only thing I hate about SU. It's too hard to make the actual round and detailed crowns on older buildings:
http://img528.imageshack.us/img528/340/rowhousesqa7.jpg

verticalextropy
May 15, 2008, 4:36 PM
you gotta mean sim city societies Aleks, cause City City II kicks Sim City 3's behind (I'd assume that's gotta be where one puts all the prisons and recycling centers)

Wrightguy0
May 23, 2008, 7:11 PM
Are you going to bring back that little gothic tower from page 6 of the old City City?

CGII
May 23, 2008, 10:43 PM
Are you going to bring back that little gothic tower from page 6 of the old City City?

Yes, eventually. I've added scores of new land and landscape for the city to grow, and I've planned for a small, transit hub spurred highrise district maybe a mile or two out of downtown where it'll go, but until I get my new computer (within the next few months) I won't be able to do it.

For reference:
http://img169.imageshack.us/img169/7686/70263394cq4.jpg

Aleks
May 24, 2008, 6:52 PM
Wow, my cities are regularly 1x1 miles. You really are going to make this city realistic.

CGII
May 25, 2008, 4:15 PM
Well, downtown is at the tip of a very thin peninsula, so it's not like I'll be going miles out in every direction (kind of a cop out, but the only way I could imagine getting as detailed as I would like). Hopefully I can build some elevated subway lines...

Austin55
May 25, 2008, 6:12 PM
I can definantly see a el type thingin city city. Cant wait to see more

CGII
Jul 9, 2008, 4:26 AM
Currently in the process of optimizing the model (grouping, components, etc) but I found an xml file I never rendered...

http://img512.imageshack.us/img512/5215/rendernewdy0.jpg

Plus I'll get my uber-comp soon, so...

Mocholate
Jul 9, 2008, 7:49 AM
I'm sorry but i have never spent so long looking at anyone elses pics more than i looked at CGII's aerial shot :whip:

Austin55
Jul 9, 2008, 8:00 AM
that shot is Amazing! but I wont lie,the street level is a bit scary:P

Patrick
Jul 13, 2008, 7:00 PM
Just amazing, the terrain and all, amazing street level detail.

CGII
Jul 15, 2008, 5:04 AM
Nagaukee Bay Bridge

Until 1961, the thin peninsula of City City was disconnected from the Michigan Mainland across Nagaukee Bay, and commuters needed to travel ten miles south to reach the mainland. It was then that the first Nagaukee Bay Bridge, as part of Eisenhower's Federal Highway plans, was completed; an over the deck truss design with a total span of 1.7 miles. Before it could celebrate its 8th birthday, in 1969, one of the central pylons was struck by a loaded ore shipping vessel, leading to collapse of one of the spans. The bridge was quickly condemned and demolished; the loss of tension throughout the structure as a result of the damage doomed plans for repairs. In 1970 construction began on a new suspension bridge, completed in 1979. Today it is the third longest suspension bridge span in the United States, behind the Verrezano Narrows and Golden Gate Bridges. It spans the Stetson Pass, the shortest water route to the mainland closest to the centre city, which lies about two miles North East.

http://img179.imageshack.us/img179/6794/combinedkr6.jpg

[note the photoshopped in Mill Island]

treras93
Jul 15, 2008, 6:40 AM
that is one sweet ass bridge! :worship: :worship: does it only have the one tower?

FREKI
Jul 15, 2008, 7:30 AM
Awesome bridge - sooooo many details - must have taken forever to create! ?????

Wrightguy0
Jul 15, 2008, 9:55 AM
Wow, just, wow.

CGII
Jul 15, 2008, 2:33 PM
that is one sweet ass bridge! :worship: :worship: does it only have the one tower?

It's got two, that's the Western tower. I'll do some more renders of it.

Awesome bridge - sooooo many details - must have taken forever to create! ?????


Two whole days. There were times I wanted to throw the computer out the window. But now I get to build the elevated rail! :hyper:

And now that I've optimized the whole city model with groups and components so it can run faster, I've undone all that speed brought back with the detail of the bridge.

Top of the new page, so I'll put the update here again:
Nagaukee Bay Bridge

Until 1961, the thin peninsula of City City was disconnected from the Michigan Mainland across Nagaukee Bay, and commuters needed to travel ten miles south to reach the mainland. It was then that the first Nagaukee Bay Bridge, as part of Eisenhower's Federal Highway plans, was completed; an over the deck truss design with a total span of 1.7 miles. Before it could celebrate its 8th birthday, in 1969, one of the central pylons was struck by a loaded ore shipping vessel, leading to collapse of one of the spans. The bridge was quickly condemned and demolished; the loss of tension throughout the structure as a result of the damage doomed plans for repairs. In 1970 construction began on a new suspension bridge, completed in 1979. Today it is the third longest suspension bridge span in the United States, behind the Verrezano Narrows and Golden Gate Bridges. It spans the Stetson Pass, the shortest water route to the mainland closest to the centre city, which lies about two miles North East.

http://img179.imageshack.us/img179/6794/combinedkr6.jpg

[note the photoshopped in Mill Island]

CGII
Jul 15, 2008, 7:12 PM
More bridge! Yay!

http://img242.imageshack.us/img242/5240/smallbridge1wp8.jpg
http://img387.imageshack.us/img387/363/smallbridge2oq7.jpg

BoiseAirport
Jul 15, 2008, 8:02 PM
Da-amn!!!!!! I think that's the best bridge I've ever seen on SU!

I'm going to have to buy a storage unit to put in all the gallons of drool from City City II! :haha:


Anthony

mikeR
Jul 15, 2008, 8:08 PM
wow thats one hell of a bridge :slob:
any suggestions on making a suspension bridge easier the one I'm working on is a lot smaller than yours but still one of the hardest things I've ever tried

CGII
Jul 15, 2008, 8:16 PM
wow thats one hell of a bridge :slob:
any suggestions on making a suspension bridge easier the one I'm working on is a lot smaller than yours but still one of the hardest things I've ever tried


The only way to make it easier is to not do it. I'm not going to again. :crazy:

mikeR
Jul 15, 2008, 9:10 PM
damn I was hoping there was some secret to it

CGII
Jul 16, 2008, 1:06 AM
A preview of the el train:

http://img244.imageshack.us/img244/9128/eltrainpreviewyc7.jpg

Austin55
Jul 16, 2008, 5:08 AM
Damn!

Wrightguy0
Jul 16, 2008, 10:45 AM
the first propper EL track in any city, that I know of

FlyersFan118
Jul 16, 2008, 8:47 PM
wow thats one hell of a bridge :slob:
any suggestions on making a suspension bridge easier the one I'm working on is a lot smaller than yours but still one of the hardest things I've ever tried

Not at all. I made a pretty detailed golden gate looking thing a year ago:

http://img401.imageshack.us/img401/267/bridgeuw6.png

nowhere near as detailed as CG's - and I haven't gone anywhere near attempting to do something like that since. it's so ridiculously hard it ain't even funny. You gotta be a straight up masochist to even want to attempt it.

And come to think of it, compared to things I've made recently, that golden gate thing is really not even very good. :haha:





With that said, CG, your bridge is amazing.

Patrick
Jul 18, 2008, 7:15 AM
WOW, whatta bridge! I seriously need to add those trusses? under my bridges, If I remember correctly without them, wind could bend and destroy a suspension bridge.

But yeah just AMAZING detail as usual, I wanna know, how did you do the bridge? Like I make the wires as a texture, did you make them all individually? Also the trusses, is that all one giant texture?

CGII
Jul 18, 2008, 10:04 PM
WOW, whatta bridge! I seriously need to add those trusses? under my bridges, If I remember correctly without them, wind could bend and destroy a suspension bridge.

But yeah just AMAZING detail as usual, I wanna know, how did you do the bridge? Like I make the wires as a texture, did you make them all individually? Also the trusses, is that all one giant texture?

Thanks! The trusses are the structure fr the roadbed and help minimize lateral sway (ie Tacoma Narrows). You don't 'NEED' to add them if you don't want to, they're a hell of a lot of pain to make and get aligned correctly with the roadbed. The only textures used in the bridge model are colours, the trusses and suspension cables are two dimensional planes with cutouts, details and colour. If you use a transparent texture, the empty spaces would render as white in Kerkythea.

malec
Jul 19, 2008, 10:58 AM
Huge. I should check...

But the island hasn't actually been imported to the main file, I had to stitch two photos together to make that map. My computer isn't powerful enough to handle putting the two models together.

Just curious, do you use layers? I find these especially useful since my marina model is closing in on 100mb fast and is completely unnavigable when everything is visible. In fact I don't even work in the one model. I make each tower seperately then add them into the main model, each tower with its own seperate layer. I turn them off when navigating, then when I have a good viewpoint I turn them all on and create the render. :)

BTW have you tried any of the other render settings in KT? You should try the metropolis light transport option. It will take ages but your renders will turn out great. Start the rendering in the morning, go to work, come back and you have an awsome render sitting in front of you. :)

By the way this city is great. What I love most is the character that's going into this.

Aleks
Jul 19, 2008, 8:43 PM
Wow, you really know about Kerk malec.

Awesome bridge. I'd like to try one but my cities are in an island which aren't big enough for long span bridges.

CGII
Jul 26, 2008, 1:49 AM
Just curious, do you use layers? I find these especially useful since my marina model is closing in on 100mb fast and is completely unnavigable when everything is visible. In fact I don't even work in the one model. I make each tower seperately then add them into the main model, each tower with its own seperate layer. I turn them off when navigating, then when I have a good viewpoint I turn them all on and create the render. :)


What I did at first was just build the entire city as one entity, just because I didn't feel like going through all that organization work. Bu I just 'formatted' the entire city: I made each block a component and then formed groups out of neighbourhoods consisting of several city blocks. I didn't even think of the layers; that's probably the way I should be headed because the groups/components don't really help much speed-wise.

BTW have you tried any of the other render settings in KT? You should try the metropolis light transport option. It will take ages but your renders will turn out great. Start the rendering in the morning, go to work, come back and you have an awsome render sitting in front of you. :)

I'll have to try that. Obviously I've been pretty conservative with my rendering, I haven't really bothered with bump mapping or complex reflections. Hell, I haven't figured out haze yet. But I'll definately take that advice, because I just got my new laptop in the mail this morning. 4g of ram=City City II mayhem.

By the way this city is great. What I love most is the character that's going into this.

Thanks, it's appreciated. :)

Mocholate
Nov 5, 2008, 6:52 AM
Very nice - I love this style

I know that if you use an SU ruby script called 'drop tool' you can create your cables in a straight row on a flat surface then you move them directly above the bridge where you want them to 'land' and they will all drop vertically and join onto the nearest surface :B