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Old Posted Nov 16, 2013, 8:07 PM
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Trantor Trantor is offline
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Join Date: Feb 2004
Location: The Ecumenopolis
Posts: 16,234
Xaviy, one of the reasons Lumion is so absurdly expensive is that they focus more on the content (trees, people, etc) which they probably buy from 3rd party, include in Lumion and get a 50% profit by reselling those with Lumion than by focusing on the engine itself. I guess that´s why they said they would never allow customers to import their own deformable geometry animations (like people walking). They want to sell those (and charge very well for it) instead of focusing on some old time problems of their render engine.


Anyway, about Paradise Sandbox: how do reflections work? It is like Lumion where most reflections are cubemaps and planar reflections you must choose a few surfaces and then the engine REPLICATES the whole scene to simulate reflection? Or did you guys find a way to raytrace reflections?

Do transparent surfaces cast semi-transparent shadows... or colored shadows (of the semitransparent surface has color)?

Can surfaces be at the SAME TIME transparent and have bump maps/normal maps?
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