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Old Posted Mar 21, 2011, 11:49 PM
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Pingyao Pingyao is offline
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Join Date: Sep 2007
Posts: 458
Well spotted 'GuyfromtheBurgh' It did strike me a little strange that peds would keep having to crane their necks up to see when to cross. Anyway I shall put it on my list of things to update.

Over the weekend I started creating some buildings. The construction technique I'm employing is a little different from Sta Fee, which was simply extruded boxes with a facade texture applied. With this city I'm going for detail, which means the old style of modelling & texturing really dosen't cut it.

Basically I'm still using textures, but creating separate window, door and wall textures and applying them to a more detailed building with recessed windows, cornices etc. The window textures have a seperate reflection map, while the stone has basic bump settings. It takes substantially longer, but the result is a much more detailed building which can be rendered a close street level without any texture problems, a cause of frustration with Sta Fee.

First test building.

A highrise using the same textures as above.

I should gradually end up with a large texture library of windows, doors, stonework, brick etc, which can be chopped and changed between one another so randomising the facades and avoiding repetition.
Check out my threads
Sta Fee - 3D city
Norscand - Geofictional city visuals
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