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  #1  
Old Posted Aug 7, 2007, 7:01 PM
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Arrow Sabal Island-A Google Sketchup Metropolis

This is a new city I have started. I am trying a different approach to make it. Everything will made within SketchUp apart from 3D Warehouse components for scenes. The scale is realistic and all floors actually exist in the buildings. There will be no whole building images for textures. I will start from this central location and build outwards, rather than making the entire region and filling it in. It should be funner this way. I Hope you enjoy this new city.

Population: 327,865
Location: USA
Tallest building: 221 feet (67 meters) (18 floors)

Sabal Island is a modern city located on an island off the shores of the southeastern United States. It was founded in 1967, but was an unincorporated community on the maps long before then.



Its roots go back to being a village for the natives before the Europeans came to America. They were a peaceful tribe who embraced the Europeans' arrival. Cultures mixed and over the years, Sabal Island, as it came to be called, became a diverse city with a peaceful history until the 1980s hit.



More soon!
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Last edited by Aleks; Apr 17, 2008 at 9:58 PM.
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  #2  
Old Posted Aug 7, 2007, 7:09 PM
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Wow, awesome! I can't wait to see more!
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  #3  
Old Posted Aug 7, 2007, 7:10 PM
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like it so far
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Old Posted Aug 7, 2007, 7:12 PM
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Good luck. A project like that would test my patience and loading capacity.
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  #5  
Old Posted Aug 7, 2007, 8:32 PM
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Can anyone say "Kerkythea?"

Great start! I'm loving it! In fact, you're starting to inspire me to do something similar (that is, build a full city using no full "textures")

Anthony
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Old Posted Aug 7, 2007, 8:56 PM
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Good stuff
It also tests your shadow setting skills
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  #7  
Old Posted Aug 7, 2007, 9:43 PM
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oh wow! i made ine like that once,and they are WAY more fun. In fact,I think im going to go try again,I already had plans anyway
and I need to stepup my su abilieyies
further I think its time we made a SSP CS. movement.
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Last edited by Austin55; Aug 7, 2007 at 9:51 PM.
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  #8  
Old Posted Aug 7, 2007, 9:46 PM
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Nice but damn, thats gonna take up alotta space?
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  #9  
Old Posted Aug 7, 2007, 10:21 PM
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thats where the follow me tool comes in handy

#draw the verticals -


# follow the shape -


# adjust scale , and voila !


an instant building (with core) before your coffee goes cold
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Old Posted Aug 7, 2007, 10:31 PM
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hmm. i thought about doing this on my buildings but since i have made too many my computer won't be able to handle it. even with the newest version of Sketchup.
i only did floor-by-floor on buildings that are either really tall, most visible, or i really liked them.
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Old Posted Aug 7, 2007, 10:32 PM
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thats awesome how did you do Mo
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  #12  
Old Posted Aug 7, 2007, 10:38 PM
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mo? how did you do that?
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Old Posted Aug 7, 2007, 10:39 PM
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nvermind i got it awesome!!!!!!!
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  #14  
Old Posted Aug 7, 2007, 10:41 PM
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just like the pic's , grab the vertical face with the 'follow me' tool and drag it around the shape thats on the ground
i'll delete them pics later so they don't take up space in the thread
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  #15  
Old Posted Aug 7, 2007, 10:43 PM
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oh,I get it now!thats cool!
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  #16  
Old Posted Aug 8, 2007, 6:27 AM
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sick i love it
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  #17  
Old Posted Aug 8, 2007, 7:28 AM
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the buildings i put floor by floor look ok but i should put more details. i dont want to to this because when i put all my buildings together which should be over 500 my computer will start running slow. and i'm not done making buildings i have hundreds to create in skethup. i draw my buildings on paper then make a model. it helps visualize better.
ill probably post a thread in a day or two but idk if i should create a new city or just post them on the current city they're at.
i have a city already made. I made it in Mexico city but idk if i should post pictures of this city or i should create a fake city and just put my buildings there.
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  #18  
Old Posted Aug 8, 2007, 7:32 PM
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Thanks for the replies!

Quote:
Originally Posted by BoiseAirport View Post
Can anyone say "Kerkythea?"

Great start! I'm loving it! In fact, you're starting to inspire me to do something similar (that is, build a full city using no full "textures")

Anthony
None of those were renders, but now that you mention it, I will make a Kerkythea render later!

and yeah, it's a lot funner not having to fuss with the textures.

Quote:
Originally Posted by Patrick View Post
Nice but damn, thats gonna take up alotta space?
Unfortunately it will... but that is also why I decided to start from one spot and build out. I will fill up that entire block before I make another. this way, when it gets to the point where my computer simply cannot handle it, i'll have something that looks complete as opposed to Otahita, where it is an empty map.

Quote:
Originally Posted by Mocholate View Post
thats where the follow me tool comes in handy

#draw the verticals -
[IMG][/IMG]

# follow the shape -
[IMG][/IMG]

# adjust scale , and voila !
[IMG][/IMG]

an instant building (with core) before your coffee goes cold
excellent. thanks for demonstrating that technique i made mine by pulling from a new face and for the right height depending on whether it was a window level or floor level. after the main building was done, i pushed the windows in to make them 3D. the follow me tool looks very useful for complicated designs. i'll have to experiment with it.
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  #19  
Old Posted Aug 9, 2007, 2:58 AM
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Here is a render of Sabal Island and a quick description of the buildings:

-On the left is a 10-floor office building at 156 feet to the roof.
-In the middle is a 5-floor parking garage at 65 feet to the roof.
-On the right is an 18-floor office building 221 feet to the roof (Sabal Island's tallest).

The right one is part of a complex along with the parking garage. There is a staircase in between those two buildings (you can see the top of it in this image). The bottom two stairwells have entrances into the bottom two floors of the parking garage and office building which I'll show in detail in another update. I hope you like the render.

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  #20  
Old Posted Aug 9, 2007, 3:00 AM
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