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  #61  
Old Posted Aug 29, 2004, 3:08 AM
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Yeah the autosave and no repeated buildings are good ideas.
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  #62  
Old Posted Aug 30, 2004, 12:42 AM
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Something I'd like to see: additional interchange options and variable-width highways...
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  #63  
Old Posted Aug 30, 2004, 1:21 AM
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it's easy to make trenched freeways. you just use the terrain tool to make trenches, then run freeways through them. you can also make tunnelled freeways. i do this all the time.
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  #64  
Old Posted Aug 30, 2004, 4:19 AM
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^I do that with my rail lines (the trenches)
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  #65  
Old Posted Aug 30, 2004, 4:27 AM
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yeah, tunnelling is especially handy for rail lines, since they only need to be at the surface where the stations are.
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  #66  
Old Posted Aug 30, 2004, 1:20 PM
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I would love it if I could actually build something like this, where I live.







The trench is for dampening the sound repercussions..but it's difficult to build the single road bridges across.. any ideas? Just recently started playing this game again after a year or so being a drink coaster.
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  #67  
Old Posted Aug 30, 2004, 5:23 PM
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i'm not sure. if you want to build a bridge over land the drop has to be really steep, or the trench has to be incredibly deep.

but it really doesn't matter because you can't build anything under bridges. it's a pretty stupid oversight by the developers.
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  #68  
Old Posted Aug 30, 2004, 7:57 PM
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True.. you have to put those big highway overpasses..ah well.
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  #69  
Old Posted Sep 22, 2004, 1:04 PM
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Did anyone mention annexation? Besides the fact that building all cities/regions based on squares is what we're stuck with, could we loosen that up and have the ability to annex an adjoining square/region/city to another city? I'd also like to see airlines at the airports actually set up real routes between regional airports. I want water tiles to simulate water features like a large park or laked subdivision without having to dig down 5 levels or whatever to hit water. Lastly, if they're going to have the U Drive It (You Bore of It) in the game, kick it up a notch in 5 with first person POV a la "SimCopter". I reinstalled SC2K on my PC and threw in SimCopter for a nostalgic look back. You can't believe how fast SC2K runs on a P4 3.2ghz with 2G of RAM and 256MB video card! ;-)
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  #70  
Old Posted Sep 22, 2004, 7:27 PM
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Underwater tunnels.
No memory crashes.
None of the bullshit of exploding waste-to-energy facilities (ditto for the goddamn exploding power plants).
And get rid of the f**king autostreets. I like to place my own, thank you very much.
Plus, real population statistics. Goddammit, when I build a city that would rival TOKYO, I want the population to be higher than a piddly 200,000!!!!!!! I wanna build mega-cities with mega populations and an extreme amount of super tall buildings. Just like Hong Kong.

And the default mayor should be Mayor McCheese!
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  #71  
Old Posted Sep 30, 2004, 1:23 PM
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How about integration of Sims 2 neighborhoods into SC5? Wright hinted at a possibility of that happening in 4 many moons ago but the time never worked out right. With Sims2 out and SC5 on the way, it would be great to plop in an established 2 neighborhood into a 5 land area and move between the two and have one affect the other (jobs, opportunities, cultural events, civic events, etc).
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  #72  
Old Posted Oct 3, 2004, 6:30 PM
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Maybe I'm a big nerd, but what I really want back are city simulations--playing an already designed city through a disaster or great historical event, with an end-point in mind. In SC2000, my favorite to play was Flint, MI; I loved taking on the challenge of that economically depressed town.
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  #73  
Old Posted Oct 5, 2004, 6:37 PM
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Last edited by vegeta_skyline; Mar 30, 2005 at 10:52 PM.
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  #74  
Old Posted Oct 5, 2004, 6:37 PM
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-There should be an option available to amalgamate multiple cities into one, or to separate large cities into smaller ones.

-Roads/rails should be able to go under any bridges.

-There should be more highway connections/ramps available.

-Why not have underground highways and roads (i.e. Boston’s Big Dig) and be able to connect them to above ground transportation.

-How about a larger assortment of power plants, as in having several different coal power plants to chose from varying in capacity and more realistically sized.

-Also they could allow for water to flow on land. I don’t like having to lower the land to sea level just to simulate rivers.

just a couple of suggestions that would improve the game
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  #75  
Old Posted Oct 14, 2004, 4:37 PM
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When you have lots side by side, and at different elevations, it creates retaining walls and the terrain looks like a stack of milk cartons. I'd like it to be more fluid from one neighboring tile to another.. sometimes you'll have one bungalow surrounded by walls on all sides!
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  #76  
Old Posted Oct 15, 2004, 2:06 AM
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on molson export's topic of not having things explode, how about they make watermain breaks so that they don't demolish everything for half a block around.
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  #77  
Old Posted Oct 25, 2004, 10:52 PM
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I really want to be able to see other cities in acton, too. For example, the policies that I make will have an impact on the other cities.
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  #78  
Old Posted Dec 25, 2004, 2:37 AM
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^^^ That already happens via taxation and ordinances.

In fact, if you are patient enough, you can basically get your suburbs to completely segregate themselves by wealth, simply by fudging the taxes.

I do the same thing to make my central city map heavily commercial office, with the outer "suburb" city tiles have more of the commercial service.
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  #79  
Old Posted Dec 25, 2004, 3:10 AM
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Too bad I still haven't played 4.
Maybe they should make sim city 5 easier on computers.
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  #80  
Old Posted Dec 25, 2004, 3:14 AM
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^^^ Not likely...

Players consistently want more from the game than the typical PC can deliver.
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