4-lane roads, expandable freeways, the stated under/overpasses, MORE PLANNING, with the bugs and kinks it appears they rushed SC4 out the door before they were done (specifically the 40k residents issues) better weather, because right now you only see weather at the farthest zoom levels, snow on high summits year-round. Sidewalk transit stations, disaster switch like in SC3000. Part of a real city's challenge is disasters, but remember, tornadoes never form over skyscrapers (except in Oklahoma City) because of air pressure differences. I had downtowns wiped out in SC3000 by tornadoes. No more U-Drive It and Sims connections, loading the .dll's for it ruins performance. Mixed use zoning such as Court Ave. in Des Moines where offices and shops are on the ground floor, residents up top. 'Community Clock,' remember in SC3000 that it started in 1900, 1950, or 2000, I think it should go back to time-released things like power plants instead of on a need basis. The clock would be a master clock for the whole region. More bridge and highway options with better diagonal support. Real Annexation instead of square blocks. Even competeing with a computer-run neighbor city in a challenge. Bring back the situations challenges like Area-51 and stuff that was in SC3000 (If you haven't figured it out SC3000 was my favorite, but I can't find the case to get the serial to re-install it). Regional terraforming- do the whole at once and don't have to mess with the horrible 'reconcile' button that removes erosion, etc.
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Des Moines: 201,655
Des Moines MSA: 534,230
Des Moines CSA: 604,626
Des Moines One Hour Commute Ring: 750,910
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