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  #81  
Old Posted Jan 15, 2012, 7:42 PM
Flamesrule Flamesrule is offline
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Sketchup runs pretty well on a Mac. It's super fast (as of now, my file is at 6 mb), but at times, it can produce those sketch-up "bugs".
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  #82  
Old Posted Jan 16, 2012, 9:24 PM
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Here is the first small "update, or "preview" of Midland 3.0! This is showing you the street detail of Midland, which I am very excited about. Of course, I'm not finished with the street detail yet, so bare with me! I am also planning to include more low rises into the skyline, and more low rises in the downtown. The city core, and the downtown area will also be much larger than the two previous versions.



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  #83  
Old Posted Jan 19, 2012, 11:15 AM
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Here is a shot of looking shown 1st Street.

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  #84  
Old Posted Jan 22, 2012, 2:44 PM
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The street level detail helps alot in making this city feel alive! I especially like this last shot, very promising! I suggest you check the scaling of the first story texture of the second building from the right: compared to the people in the scene it looks like the door is one meter tall or something. People will have to crawl to get in
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  #85  
Old Posted Jan 25, 2012, 8:14 PM
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Originally Posted by Vellu View Post
The street level detail helps alot in making this city feel alive! I especially like this last shot, very promising! I suggest you check the scaling of the first story texture of the second building from the right: compared to the people in the scene it looks like the door is one meter tall or something. People will have to crawl to get in
Thanks!

yeah, I'll have to fix that.


Anyways, you are looking at the Eastside Provincial Hotel- the highest rated hotel in Midland. Unfortunately, their high standards is people mediocre standards.



Looks like I'll have to replace the trees.
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  #86  
Old Posted Jan 27, 2012, 10:03 PM
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I like it, but that hotel is really covered by shadow! You do have a lot of detail, especially the vehicles. Their So Shiny!!!
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  #87  
Old Posted Jan 27, 2012, 10:04 PM
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Also, those trees look a little weird.
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  #88  
Old Posted Jan 27, 2012, 10:45 PM
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Thanks! Yeah, the trees are like that because they can't go through the renderer. I'll have to fix it.


Also, it's shadowed that much because of the setting I put it on.
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  #89  
Old Posted Jan 28, 2012, 5:05 AM
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Nice work. Textures are something I still haven't mastered yet.
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  #90  
Old Posted Jan 29, 2012, 3:40 PM
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I like the shape of the hotel, nice design. What time of day is it in the scene? Do the hotel guest ever get any sun in their windows?
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  #91  
Old Posted Jan 29, 2012, 9:01 PM
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Good job Flamesrule, your city building skills are improving all the time, especially texture implementation. Epic shadow indeed, must be early evening time of day?
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  #92  
Old Posted Jan 29, 2012, 11:40 PM
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Quote:
Originally Posted by JHoward88 View Post
Nice work. Textures are something I still haven't mastered yet.
Thanks!

Quote:
Originally Posted by Vellu View Post
I like the shape of the hotel, nice design. What time of day is it in the scene? Do the hotel guest ever get any sun in their windows?
The time of the scene is in the early evening of the day. The hotel guests definitely get sunlight in the back part of the hotel, but near the street, not so much.

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Good job Flamesrule, your city building skills are improving all the time, especially texture implementation. Epic shadow indeed, must be early evening time of day?
Thanks! Yeah, it is the early part of the evening.





ANYWAYS. Last update until Saturday!

This high-rise is on the same block as the Eastside Provincial Hotel. It's called the MidTime Corporate Financial Building. It was built doing the late early 2000's, so it is one of Midland's newer 'scrapers.'



Looking at the back of the block.

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  #93  
Old Posted Feb 1, 2012, 11:23 AM
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Some new high-rises and low rises you haven't seen yet. This is looking at the back of United Downtown Midland Center, and looking straight at Datsyun Corporatee Housing (front) and Datsyun CorporateWest.



Looking at the United Downtown Midland. Completed in 04.




Updated skyline of Midland.

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  #94  
Old Posted Feb 7, 2012, 1:09 AM
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Looking at the Centerhigh Metropolis Center; A residential high-rise in the center core of Midland: This is the early morning.

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  #95  
Old Posted Feb 8, 2012, 9:12 AM
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It looks fantastic! Keep updating, we all are following this thread, well, I am atleast
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  #96  
Old Posted Feb 8, 2012, 6:19 PM
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Pretty fantastic.

I would suggest you put in more different things than textured boxes. Think bridges and stadiums.
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  #97  
Old Posted Feb 9, 2012, 8:39 PM
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Originally Posted by WibblyWobbly View Post
It looks fantastic! Keep updating, we all are following this thread, well, I am atleast
Thanks, means a lot!

Quote:
Originally Posted by WL. View Post
Pretty fantastic.

I would suggest you put in more different things than textured boxes. Think bridges and stadiums.
Thanks! I'm actually adding a river into the city- when I get to that part of the city. As of now, I'm still working on the downtown. I should finish the downtown within a few weeks or so.


Anyways, this will be the last update for a week or so, as I'll be away for a week.

Looking at the skyline from the west.

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  #98  
Old Posted Feb 12, 2012, 9:16 AM
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This city also has an nice mix of highrises and lowrises and that results in an eye-pleasing skyline. It looks like the highrises are mostly post-modern designs (really nice designs btw.) and lowrises are mostly historical, so maybe you could mix it up a little and add a couple of pre-war highrises into the mix.
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  #99  
Old Posted Feb 19, 2012, 8:47 PM
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I'm back from vacation!

Quote:
Originally Posted by Vellu View Post
This city also has an nice mix of highrises and lowrises and that results in an eye-pleasing skyline. It looks like the highrises are mostly post-modern designs (really nice designs btw.) and lowrises are mostly historical, so maybe you could mix it up a little and add a couple of pre-war highrises into the mix.
Thanks! There are actually two pre-WWII skyscrapers in the skyline, but you're right, I'll have to add more modern low rises and add more older buildings into the skyline.


My next update will probably be sometime next week, as I have to model new buildings!
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  #100  
Old Posted Dec 19, 2012, 11:29 PM
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Cool!
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