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  #1041  
Old Posted May 27, 2008, 3:16 AM
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Ok,tommorow though.
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  #1042  
Old Posted May 27, 2008, 3:18 AM
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alright, thanks
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  #1043  
Old Posted May 27, 2008, 3:23 AM
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Do you have anything to say in regards to post 1039?
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  #1044  
Old Posted May 27, 2008, 3:29 AM
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i think all that stuff is great, i dont think the color scheme is to much at all

except with the center building in 1034. i think its too plain and i think the colors are a bit too bright.

also is James tower coming back, i dont see it anywher, and that was my fav building
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  #1045  
Old Posted May 27, 2008, 4:42 AM
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Quote:
Originally Posted by Austin55 View Post
Also-What aspects do you guys think are unrealistic? are the glass colors overdone? is ther to many highrises? are the colors bad? do the buildings have enough detail?ETC ETC.PLEASE be harsh,cause I wanna know whats wrong,and what needs to be fixed.
Austin55, alot of these buildings are just too plain and half-assed, this is why San Felix isnt very realaistic.



- 2nd building from the left, has got to go, it is very plain and its textures are unrealalistic.

- The two postmodern buildings after that one are GREAT, we need more buildings with nice textures like those. THESE are the kind of buildings we need.

- The big brown building by Galcorp also has to go, or at least get better textures, maybe keep the massing, but ajust the textures.

I think one of your biggest problems is ajusting textures:

The building on the left is just a box with textures slapped on it. The building on the right, is the same building, just with a base and top, a simple glass texture, and a logo to spice things up.



See the difference? Its really easy to turn a building from crap to perfect, despite the building's size, every building in your city will need detail, it adds up, notice how every building in Staunton has detail, each building has a base texture, and roof equipment.
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  #1046  
Old Posted May 27, 2008, 9:47 PM
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Thank you SO much patrick,this is definantly always been my problem,and I agree totaly. thanks for that. Im kinda confused though,

Quote:
- 2nd building from the left, has got to go, it is very plain and its textures are unrealalistic.
The blue and white one? or the greenish one?


Quote:
- The big brown building by Galcorp also has to go, or at least get better textures, maybe keep the massing, but ajust the textures.
Then reddish one next door or the one behind it?

I totaly agree with your sample,and I also like the way you took an extra step to 3dify it at the base.

Textures will defiantly be my biggest concern during the redo.

I think I got the grid lookin OK.
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  #1047  
Old Posted May 27, 2008, 10:11 PM
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i'm pretty sure he meant these

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  #1048  
Old Posted May 27, 2008, 11:18 PM
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I really want to see this city with 2 peninsulas and a bay in between for some reason. It would look really nice.
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  #1049  
Old Posted May 28, 2008, 3:37 PM
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Roof textures on every building should be one of your next projects for SF. It really makes a difference in realism. They are easy to find, just go take screenshots of roofs similar sized/shaped roofs in Google Earth or Virtual Earth, apply them to the roof, size it, and push and pull the objects like core top, hvac, antennas, ect.
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  #1050  
Old Posted May 31, 2008, 8:31 PM
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Thats what I tink to treres,Thanks.

Yeah Aleks,I bet itll br cool

Ive been doing that for about a week now,peter

Im Impressed with myself



the cool thing is,The Sky is my own pic. Thats the way the gorgous texas sky looked like in Fort Worth 10 minutes ago.
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  #1051  
Old Posted May 31, 2008, 8:50 PM
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That really looks fantastic Austin! Your city is really improving.
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  #1052  
Old Posted May 31, 2008, 8:52 PM
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Thanks Dac!

heres the "skyline" from the park. i was fixing the fountin up and got a phone call,and exited without save,so its still kinda sucky.

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  #1053  
Old Posted May 31, 2008, 9:09 PM
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Wow, your city looks 1000 times better.
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  #1054  
Old Posted May 31, 2008, 9:30 PM
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Yeah, it looks great. The textures look way better. In that first pic you posted the only thing I would change are the dimensions of the building. Make the building fit the textures and vise versa. But it look better than before. Now I can't wait when the other buildings like Echo, Picasso, and James are added.
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  #1055  
Old Posted Jun 2, 2008, 2:08 AM
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I think I'm gonna take a small break from SF right now, cause I got finals for the next 3 days, butadter that well,
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  #1056  
Old Posted Jun 2, 2008, 11:15 PM
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hey patrick's straighforward advice seemed to have work, keep it up.
well, actually study hard first
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  #1057  
Old Posted Jun 2, 2008, 11:30 PM
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Yes!!! 2 more days,I passed math!!! I got all the easy stuff now,PE,Art and history,so hard
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  #1058  
Old Posted Jun 2, 2008, 11:34 PM
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you got history and not social sciences? your school rocks!
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  #1059  
Old Posted Jun 3, 2008, 12:25 AM
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its a three year rotation,I get that next year,then it goes to Tejas History,LOL stopid texans.
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  #1060  
Old Posted Jun 4, 2008, 1:51 AM
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I think Staunton is gonna have some competition pretty soon, nice austin!

And let's an aerial so we can see the roofs. I havn't seen the textures yet.
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