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  #21  
Old Posted Jun 18, 2004, 1:48 PM
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Lemonhead Lemonhead is offline
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^ Aye, I have designated "Capitol Cities" of each reigon, in my reigon. Lmao. Basically I split my reigon into North, South, East and West, and have little capitol cities (and as a "capitol building" I put a landmark ) for each area. Then I have a Capitol City fo the entire reigon, dominating all others, and you guessed it... I called it Washington, D.C.
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  #22  
Old Posted Jun 20, 2004, 11:41 AM
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I would like tunnels through the ground and through buildings!
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  #23  
Old Posted Jun 20, 2004, 5:05 PM
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yeah, it's pretty retarded that you can't build roads under bridges.
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  #24  
Old Posted Jun 21, 2004, 3:27 PM
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A fully immersive 3-D environment. The ISO/Axonometric thing can go now...
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  #25  
Old Posted Jun 21, 2004, 4:14 PM
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Quote:
Originally Posted by TheNickChannel
* Put bus stops on the sidewalk, put subways under buildings, instead of hogging an entire tile
* Be able to toggle views to only see public buildings, only see libraries, only see elementary schools, etc.
These two, along with the previously-mentioned streetcar system, would be my own suggestions.

It makes no sense to have house-sized bus stops taking up acres and acres of land on each street--what city is like that? Bus stops are a part of the sidewalk, as are subway stops usually (perhaps there could be an allowance for corner subway stops *inside* commercial buildings of a certain size?).
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  #26  
Old Posted Jun 21, 2004, 4:41 PM
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I think that all Stage 8 office structures should be able to be "upgraded" with an integral transit stop.
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  #27  
Old Posted Jun 22, 2004, 11:52 PM
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^That's an good idea!
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  #28  
Old Posted Jun 28, 2004, 6:29 AM
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-The option of adding or subtracting freeway lanes.
-More realistic traffic. (SC4's traffic simulation disappointed me)
-city borders
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  #29  
Old Posted Jul 6, 2004, 2:14 PM
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-i want to monorails, elevated rails that can go in the middle of avenues.
-winding streets and sidewalks
-irregularly shapped parks to accomodate an area.
-irregularly shaped plots
-different style cities eg. asian, european, american etc...
-streetcars
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  #30  
Old Posted Jul 6, 2004, 2:35 PM
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- Building transit stops on sidewalks where they belong
- Zoning of parks
- Arbitrarily wide avenues
- Better simulation of transit usage
- Arbitrarily shaped lots and angled streets
- Roundabouts
- Neighbourhood definition
- Better labelling (ie: not having labels disappear all the time)
- Generic landmarks (I'd rather have something generic than have a collection of well-known landmarks dotting the city, which looks ridiculous)
- Elevated rail and highways taking the same path as waterways and roads
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  #31  
Old Posted Jul 8, 2004, 9:52 PM
npinguy npinguy is offline
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if i'm not mistaken monorail is fast, but subway/elevated rail is relatively slow.


I want a middle ground. here in vancouver we have skytrain. It is EXACTLY like the elevated rail/subway option because it's MOSTLY above ground but it goes under ground when it gets to downtown and a few other places. So it goes up and down. But it's got an average speed of 90kph........which is pretty fast
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  #32  
Old Posted Jul 8, 2004, 11:15 PM
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Quote:
Originally Posted by Kirk
- Building transit stops on sidewalks where they belong
- Zoning of parks
- Arbitrarily wide avenues
- Better simulation of transit usage
- Arbitrarily shaped lots and angled streets
- Roundabouts
- Neighbourhood definition
- Better labelling (ie: not having labels disappear all the time)
- Generic landmarks (I'd rather have something generic than have a collection of well-known landmarks dotting the city, which looks ridiculous)
- Elevated rail and highways taking the same path as waterways and roads
what do you mean by the last one? build them over waterways and roads?

you can make roundabouts. just make a circle with a one way road. they work pretty well.
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  #33  
Old Posted Jul 9, 2004, 2:26 AM
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I am a Old school Bapper(sc3000unlim)

I would love to see a more complete way to build custom structures. This can be achieved if the developers were to.

1. make a program that lets you make props in a easier funtion instead of going thru Gmax.

2. i hear render large scale Building takes forever. they need to kill that problem

3. Bring back the Bap styled platform. it is a easy enviroment to work in....

there is my 3 cents.
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  #34  
Old Posted Jul 9, 2004, 1:53 PM
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[QUOTE=biguc ]
Quote:
Originally Posted by Kirk

what do you mean by the last one? build them over waterways and roads?

you can make roundabouts. just make a circle with a one way road. they work pretty well.
What I mean is like the trains in Chicago or the freeways in Tokyo. Elevated rail or highways that go directly above a road and follow the same path.

I'll have to try that roundabout thing, but it'd be nice to have something more straightforward, that would allow you to take into account the traffic efficiencies of a roundabout.
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  #35  
Old Posted Jul 9, 2004, 8:18 PM
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ah, i see what you mean. that is a good idea. it's always bothered me that the game doesn't allow you do do things like that. not being able to have bridges cross or build a road under a bridge is also annoying.
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  #36  
Old Posted Jul 10, 2004, 5:39 PM
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Going full 3-D and using hexagons instead of squares would improve the game alot.
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  #37  
Old Posted Jul 10, 2004, 6:09 PM
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^ Yeah, or at least triangles. Squares are just too rigid.
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  #38  
Old Posted Jul 16, 2004, 8:56 AM
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Quote:
Originally Posted by grasscat
^ Yeah, or at least triangles. Squares are just too rigid.
yeah what you could do is have it such that 4 triangles are arranged in such a way as to make a square. So usually - the large buildings, straight roads, etc would follow "squares" but smaller objects would also be available, and of course it would allow for more variety of connections and turns
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  #39  
Old Posted Jul 16, 2004, 1:00 PM
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^ That's exactly the way I pictured it!
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  #40  
Old Posted Jul 16, 2004, 4:03 PM
themapman themapman is offline
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1) Height zones or districts, separate from zoning, minumum and maximum

2) Separation of office zoning from retail zoning

3) Mixed-use zoning as an option

4) Economic development - lure large companies or spurn them. Attract development; make payments, give tax breaks. Compete with neighbors and across SimNation.

5) Varying streetscapes - allow users to do streetscaping manually, and the better the streetscape the higher the land value

6) Arcos! Newspapers! Bring back SC2k!

7) Make open space more valuable!

8) I like the project approval requirement as buildings/lots get larger.

9) Separate out education - school districts are not run by cities generally; fight with the district to ensure that adequate services are provided, but do not build the schools yourself. Why not allow for volunteer fire depts as well?

10) Have developers approach you about (re)zoning empty areas, fighting blight, etc. Let them help or hurt you as you try to design a great city.

I also like:
Historic districts (with financial incentives?)
CBD districts (with unique zoning)
And of course, more of everything else.

P.S. In SC4 you can rezone existing buildings, simply drag the new zone over the building. The building, if redeveloped, will follow the new zone.
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Last edited by themapman; Jul 16, 2004 at 4:08 PM.
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