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  #1  
Old Posted Feb 15, 2013, 4:50 PM
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[St. John's] SimCity (2013)

So here it is! our thread for our region we will have on Sim City 2013!



SIMCITY! coming out on March 5th!!!

makes me giddy hehehehe

http://en.wikipedia.org/wiki/SimCity_(2013_video_game)

Video Link


Video Link



One of the regions we are thinking of:




Trader's Ridge - Don't let the bluff in the middle of this site get in your way, tunnel through it! This site has small coal, raw ore and crude oil deposits to take advantage of. The flat low-lying areas and shoreline provide perfect locations for Trade Ports.
Petrol Bay - With a massive crude oil reservoir, Petrol Bay is ready to become home to an oil Drilling city. The site's shoreline curves around a large bay to facilitate crude oil sales to the Global Market.
Cinder - Set at the base of Mount Cinder, this site's large coal deposits will provide many years of profit. A rail connection and shoreline provide opportunities for mayors to sell their coal on the Global Market.
Grand Haven - This site is surrounded by the Ring River, offering a nature wonderland with high land values. Mayors will find this an ideal site for a tourist or Education city.
Summit Vista - This plain has a fantastic view of the surrounding mountains. High land values create an ideal location for an educated city or a resort. Railways and shorelines provide locations for transit options.
Ingot Landing - This hilly site at the base of Clipper Mountain is flush with raw ore. Rail tracks and a sandy bay provide mayors specialized in Mining with a means to export their resources.
Soirée Sands - This sundrenched site has white sands that tourists will flock to. High land values lend themselves to developing an educated city while the shoreline can support a ferry to transport tourists and workers.


Trader's Ridge: Marty_Mcfly
Petrol Bay: Jeddy
Ingot Landing: Ayreonaut
Grand Haven: DJ
Cinder: SignalHillHiker
Summit Vista: rwspencer38
Soiree Sands: Copes
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Last edited by jeddy1989; Feb 25, 2013 at 5:57 PM.
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  #2  
Old Posted Feb 23, 2013, 8:26 PM
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Dmajackson Dmajackson is offline
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So this is the current list if Viridian Woods is our choice. I've bolded which city each of us would be given to start off with. For second round cities I've italised them

Lancaster Pointe - Marty_Mcfly #1, DJ #3,
Tudor Isle -
Yorkshire Cliffs - Copes #1, Marty_Mcfly #2,
Wessex Bend - Copes #2
Gaugin Valley -
Matisse Plains -
Monet Plateau -
Rousseau Flats -
Hohenburg Shores - DJ #1
Burghausen Hills -
Bamberg Basin -
Straussburg Isles - DJ #2, Copes #3
Figaro Forest -
Tosca Cliffs -
Traviata Knoll -
Giovanni Woods - Marty_Mcfly #2

If people prefer Discovery Delta though here's their options. Maybe we can do the same as above (pick top three in order) and once all six or seven of us choose our favourites in both regions we can then pick which region to go with based on if we are content with what cities we are given?

Sawyer's Crossing -
Huckleberry Island -
Harper Plains -
Thatcher Overlook -
Cottonwood Forest -
Magnolia Wetlands -
Honeysuckle Marsh -
Willow Woods - DJ #3
Rising Sun Valley -
Barleycorn Point -
Stackolee Ravine - DJ #1
Cotton Bend -
Washtub Fields -
Spooner Plains -
Jugband Hills -
Kazoo Basin - DJ #2

I'm not including the options for the other region (Titan Gorge) because it appears that water access is in high demand and only 3 cities in that region have access to it.
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  #3  
Old Posted Feb 25, 2013, 1:11 PM
rwspencer38 rwspencer38 is offline
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I would LOVE to get in on some SimCity action!! I've been an avid city design gamer for years. I will say that i've been let down by SimCity games in the past in that they are way to strict in placement and design.

I am surprised no one mentioned the game CitiesXL?? that game is extremely good and the engine allows for custom inputs, therefore the game is always changing.

None the less, if you are doing any kind of region building count me in.
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  #4  
Old Posted Feb 25, 2013, 1:30 PM
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Quote:
Originally Posted by rwspencer38 View Post
I would LOVE to get in on some SimCity action!! I've been an avid city design gamer for years. I will say that i've been let down by SimCity games in the past in that they are way to strict in placement and design.

I am surprised no one mentioned the game CitiesXL?? that game is extremely good and the engine allows for custom inputs, therefore the game is always changing.

None the less, if you are doing any kind of region building count me in.
welcome! just choose a site for your city and I'll add your name, the info is on the first post
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  #5  
Old Posted Feb 25, 2013, 3:18 PM
rwspencer38 rwspencer38 is offline
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I'll do Summit Vista!
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  #6  
Old Posted Feb 23, 2013, 8:40 PM
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so are we going with a 16 player map?

I'm happy with the smaller one and building my city in Petrol bay if we go with it.. up to you guys
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  #7  
Old Posted Feb 23, 2013, 8:45 PM
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We could start with the small one until we know the game better, then move onto the bigger regions.

How can we tell which city is which on those two maps?
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  #8  
Old Posted Feb 23, 2013, 8:50 PM
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Just got done catching up on some gameplay footage and noticed this thread! The graphics look pretty impressive, though I guess I fall into the category of the hardcore SC4 fans when I say as a whole it's a bit disappointing. Small city-sized, can't build out a large realistic looking region (size wise, not necessarily population), and just seems rather limited given the powerful engine that is running it. Kind of reminds me of a SimTown reboot as opposed to a SimCity reboot. Ahh well, there's enough user-generated content on-the-go for SC4 to keep it going for another 10 years (some good quality Atlantic Canadian content too!). For those looking for interactive social play though, should be lots to do there.
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  #9  
Old Posted Feb 23, 2013, 9:37 PM
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I'll take whatever's left. I really have no preference where I build so bring it on.
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  #10  
Old Posted Feb 23, 2013, 10:15 PM
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Yeah I'd prefer to start on the smaller map as well, and move to a 16 person region after we get a feel for managing a single town and how regional cooperation works.

If its all the same, I'd hope over to Soiree Sands instead of Trader's Ridge, after further thinking.

Trader's Ridge:
Petrol Bay:
Jeddy
Ingot Landing: Ayreonaut
Grand Haven: DJ
Cinder:
Summit Vista:
Soiree Sands:
Copes

SignalHillHiker and Marty can choose one of the remaining three cities.

I've decided I want to build a Crime Infested Gambling lair and allow crime to spill into all of your borders!
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  #11  
Old Posted Feb 24, 2013, 12:31 AM
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Quote:
Originally Posted by Copes View Post
I've decided I want to build a Crime Infested Gambling lair and allow crime to spill into all of your borders!
No, not Martyville!

my face when you destroy my city with your crime:

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  #12  
Old Posted Feb 24, 2013, 12:50 AM
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Don't worry, I'll happily take your corrupt city officials and sleazy cops if you're looking for a place to get rid of them. It won't be all bad. Maybe I'll set up the dump as well.

Cope Land will flourish in its own unique way.
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  #13  
Old Posted Feb 23, 2013, 11:32 PM
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I might want in on this if it gets going.
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  #14  
Old Posted Feb 24, 2013, 3:42 PM
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Awesome little video! hahaha

Video Link
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  #15  
Old Posted Feb 24, 2013, 4:11 PM
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First time I seen this thread.

I played the hell out of SC4, to the point that my laptop will no longer play it. Whenever I put in the disc my computer overheats and shuts down. So frustrating.

The only thing I never liked about it was that SC4 didn't allow for building a single "metropolis". The regions are cool, but I could never build a city of more than 220,000. It still looks impressive in the game, but I'd like to be able to build a Toronto or Vancouver.
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  #16  
Old Posted Feb 24, 2013, 8:43 PM
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Quote:
Originally Posted by Trevor3 View Post
The only thing I never liked about it was that SC4 didn't allow for building a single "metropolis". The regions are cool, but I could never build a city of more than 220,000. It still looks impressive in the game, but I'd like to be able to build a Toronto or Vancouver.
Issue with creating a metropolis (and it remains on the new SimCity) is scale. Each large city tile in an SC4 region was scaled to about 4km x 4km (I used to do a large amount of map creation for SC4 over at Simtropolis some years ago, though I realized after sometime that my scale was off). Anyway, point being, in order to do a proper re-creation, or to create a true metropolis you need a very large region that blends across city tiles (And usually quite a powerful computer). There are many who do this, and quite impressively in fact. For me I stick to doing re-creations/re-interpretations of smaller areas (usually cities of less than 200,000), as it doesn't need as much computing power and I generally prefer smaller cities (it's what I know!). Still, in that case I would be using 6-10 city tiles to do it.

Here's a sample of what can be done with a well-equipped SC4 and working on a region of about 10x5ish large city tiles (40km x 20km) - This is by 'RickD' at sc4devotion.com (link to post below). I can only wish that I had his eye for detail.


Photo By "RickD" at SC4Devotion.com - Full Size

As originally seen at http://sc4devotion.com/forums/index....2144#msg412144
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  #17  
Old Posted Feb 24, 2013, 9:47 PM
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^wow that's an impressive looking map.

One thing I never liked about SC4 was how difficult it was to build on slopes. Each building was made level with a huge concrete base which looked awful (there could be a mod out there to fix it, I've never looked).
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  #18  
Old Posted Feb 24, 2013, 10:06 PM
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Marty_Mcfly Marty_Mcfly is offline
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I've been watching some beta play for the new game, and I think I won't have a problem with the game as a whole. My only concern will be that mass transit options may be limited, though I do remember that many of the mass transit perks that existed in SC4 were released with the Rush Hour expansion pack so the same thing could be happening here. I'd also like to see some type of game option where you could plant trees during gameplay.

My only real problem is with how poorly the people are playing the beta. So. Much. Wasted. Space.

EDIT: As I'm watching a video I'm seeing a few things that I like!

- School service areas can be extended by building bus stops. So instead of building a new school outside of the other schools circle, you can just place a few stops to increase its range.

- Instead of building brand new service buildings when they reach capacity, you can pay to build new sections/wings onto the building

I'll keep editing if I see more things I like
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Old Posted Feb 24, 2013, 10:27 PM
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Quote:
Originally Posted by Marty_Mcfly View Post
I've been watching some beta play for the new game, and I think I won't have a problem with the game as a whole. My only concern will be that mass transit options may be limited, though I do remember that many of the mass transit perks that existed in SC4 were released with the Rush Hour expansion pack so the same thing could be happening here. I'd also like to see some type of game option where you could plant trees during gameplay.

My only real problem is with how poorly the people are playing the beta. So. Much. Wasted. Space.

EDIT: As I'm watching a video I'm seeing a few things that I like!

- School service areas can be extended by building bus stops. So instead of building a new school outside of the other schools circle, you can just place a few stops to increase its range.

- Instead of building brand new service buildings when they reach capacity, you can pay to build new sections/wings onto the building

I'll keep editing if I see more things I like
Links?
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  #20  
Old Posted Feb 25, 2013, 3:31 PM
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And make sure you give me whatever's left.
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