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  #21  
Old Posted Mar 30, 2016, 11:41 PM
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The difference that height makes

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  #22  
Old Posted Mar 31, 2016, 3:16 AM
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I've never understood the argument that something is good because it isn't worse. The Flu isn't cancer, but does anybody like having the flu? A mugger isn't a murderer, but does anybody want to get mugged? This thing isn't a dreary slab, but not being dreary doesn't mean it's good design. This is another one where I hope a few rounds of design review will fix it. It looks like it was designed by committee.



Ruh roh.

To be clear, the design itself is pretty bad but I appreciate the color they've included. I'm excited to see this one mature.
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  #23  
Old Posted Apr 4, 2016, 5:48 AM
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Staff memo [PDF] to the Design Commission.
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  #24  
Old Posted Apr 13, 2016, 7:47 PM
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Images from DAR #1, and write up at Next Portland.



















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  #25  
Old Posted Apr 14, 2016, 1:17 AM
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I like the overall design depending on the material they choose to use.
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  #26  
Old Posted Apr 14, 2016, 2:15 AM
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I'm not sure. It looks like a jumbled mess created by too many ideas, as if it was designed by committee. And it's a cartoon rendering which certainly won't look like that when built. I think either the dark gray parts need to be white instead, or vice versa.
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  #27  
Old Posted Apr 14, 2016, 7:10 PM
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Hideous is the word I'd use.
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  #28  
Old Posted Apr 14, 2016, 8:16 PM
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So terrible ... It reminds me of what I used to build with Legos after I ran out of the right-colored blocks...
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  #29  
Old Posted Apr 14, 2016, 10:29 PM
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It looks like shipping crate-itecture. Without using actual crates.
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  #30  
Old Posted Apr 14, 2016, 10:49 PM
innovativethinking innovativethinking is offline
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It looks awesome and much better than the Yard
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  #31  
Old Posted Apr 15, 2016, 12:26 AM
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Originally Posted by zilfondel View Post
It looks like shipping crate-itecture. Without using actual crates.
This is exactly what I was thinking. I love the concept and colors, but it needs to be refined.
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  #32  
Old Posted Apr 15, 2016, 1:01 AM
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The more I look at it, the more I think it's a mess.

There's no connection between the design of the ground floor and anything above it. The darker sections of the building are the parts that protrude, which makes them look hulking. It looks like there's no rhyme or reason for where and how the various colors are used. The orange, as used here, could be good, but the rest of the chaos makes it look gaudy. The interplay of the light and dark grays could be good, but the white sections make it look choppy or even scattered. The protruding sections could add visual interest, but instead they look hulking because they're dark resting on non-protruding white. The whole thing is a mess.

Hopefully it'll change significantly for the better before they break ground, because as it is... oof.
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  #33  
Old Posted Apr 15, 2016, 1:13 AM
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Originally Posted by 2oh1 View Post
The more I look at it, the more I think it's a mess.

There's no connection between the design of the ground floor and anything above it. The darker sections of the building are the parts that protrude, which makes them look hulking. It looks like there's no rhyme or reason for where and how the various colors are used. The orange, as used here, could be good, but the rest of the chaos makes it look gaudy. The interplay of the light and dark grays could be good, but the white sections make it look choppy or even scattered. The protruding sections could add visual interest, but instead they look hulking because they're dark resting on non-protruding white. The whole thing is a mess.

Hopefully it'll change significantly for the better before they break ground, because as it is... oof.
I didn't even realize that was brick until you said something.


The top was too distracting...
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  #34  
Old Posted Apr 26, 2016, 4:36 AM
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Summary memo [PDF].
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  #35  
Old Posted May 16, 2016, 7:35 PM
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Memo [PDF] to the Design Commission for DAR #2.
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  #36  
Old Posted May 31, 2016, 7:31 AM
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  #37  
Old Posted May 31, 2016, 6:48 PM
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Clearly, somebody is married into the idea of using that bright orange. Oof.
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  #38  
Old Posted Jun 1, 2016, 6:53 AM
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You know, for the first time I feel like a rendering has captured how forlorn a neighborhood feels if you were to walk through it.

I mean, I look through it and the renderings actually show the desolation of that area.

That is about all I have to say....
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  #39  
Old Posted Jun 1, 2016, 8:20 AM
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Don't care for this design but I'm glad to see some color here.
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  #40  
Old Posted Jun 1, 2016, 8:58 PM
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"Staff still considers that the multiple elements compete, the oversized oriels are too solid, the ground floor is too compressed, the materiality is too flat, and the solutions are graphic rather than architectural, and that the “different building and design elements” do not yet “achieve a coherent composition."

This proposal makes the Overton look like the Taj Mahal. Setting the bar at a new low.
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Last edited by TowerPower; Jun 1, 2016 at 9:16 PM.
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