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  #21  
Old Posted Mar 12, 2012, 5:11 PM
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Quote:
Originally Posted by Ayreonaut View Post
Also, how is it possible anyone hasn't heard of the new SC game due out next year?
If this is true (and not some Sim Societies crap), I may have to pre-emptively quit my job.
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  #22  
Old Posted Mar 12, 2012, 5:37 PM
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It is indeed true, Maxis is developing it (They weren't responsible for Societies) and it's already been announced that it will be modable, and the new game engine looks very strong. You can pre-order it now on Origin!
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  #23  
Old Posted Mar 12, 2012, 7:17 PM
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And.....curvy roads!!!!!!!
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  #24  
Old Posted Mar 12, 2012, 7:34 PM
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In case you're curious


Quote:
Originally Posted by Robertpuant View Post
Un overview sur ce qui semble être le site officiel: http://www.simcity.com/en_US/game/overview
.
.
[video=youtube;kztNWdhRdnw]http://www.youtube.com/watch?v=kztNWdhRdnw&feature=player_embedded[/video]
http://www.youtube.com/watch?feature...&v=kztNWdhRdnw
.
.
[video=youtube;T70evBJE93s]http://www.youtube.com/watch?v=T70evBJE93s&feature=player_embedded[/video]
http://www.youtube.com/watch?v=T70ev...layer_embedded
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  #25  
Old Posted Mar 12, 2012, 9:49 PM
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Quote:
Originally Posted by cormiermax View Post
It is indeed true, Maxis is developing it (They weren't responsible for Societies) and it's already been announced that it will be modable, and the new game engine looks very strong. You can pre-order it now on Origin!
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  #26  
Old Posted Mar 12, 2012, 11:59 PM
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Words cannot describe how excited I am for SC5. I've read that they're going to be leaning towards green technology and being efficient in cities.
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  #27  
Old Posted Mar 13, 2012, 12:34 AM
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Quote:
Originally Posted by GregHickman View Post
Words cannot describe how excited I am for SC5. I've read that they're going to be leaning towards green technology and being efficient in cities.

I cant believe all of the detail you can get with Sim City.

Do they have a landscape architecture and planning component to the game. You could get credits for additional sustainability and transit oriented development.
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  #28  
Old Posted Mar 13, 2012, 12:36 AM
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cool city.






Quote:
Originally Posted by armorand93 View Post
I had that happen to me when I bummed it off an torrent!

I forget how to fix it though (its been 2 years). Sorry man

Pics of my latest city (NOTE: from before i developed southern side f the city):



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  #29  
Old Posted Mar 13, 2012, 7:59 AM
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Quote:
Originally Posted by kw5150 View Post
cool city.
Thanks man. My latest CitiesXL city, I'm trying to make the City Centre on the lake, and the middle class homes on the hills around. Suburbia all over the SE!
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  #30  
Old Posted Mar 14, 2012, 2:15 AM
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Quote:
Originally Posted by cormiermax View Post
It is indeed true, Maxis is developing it (They weren't responsible for Societies) and it's already been announced that it will be modable, and the new game engine looks very strong. You can pre-order it now on Origin!
Quote:
Originally Posted by chrisallard5454 View Post
And.....curvy roads!!!!!!!
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  #31  
Old Posted Mar 20, 2014, 10:30 PM
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Bringing it back with some new Sim City 4 stuff. SC2013 is out and is now getting an offline mode but I'm not getting it until they make bigger cities tiles, which seems like that is not happening. (Their loss)

Anyway here's a picture of a region I'm working on, has 2 million sims when I took it now it has 2.5 million sims.


Town of Oak Station


Town of Islington


Working with new elevated rail pieces to make an interchange.


Working on a commuter train station


A rail interchange.


More to come soon including skyscrapers.

Last edited by Dwils01; Mar 21, 2014 at 2:40 AM.
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  #32  
Old Posted Mar 21, 2014, 11:39 PM
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SignalHillHiker SignalHillHiker is online now
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We had a group going in the St. John's section but haven't played in a while, however, here are some of ours:

Quote:
Originally Posted by Dmajackson View Post
So "The Fax Machine" is getting quite impressive.

Once a small backwater town it grew into a small but unimpressive town over a very slow period of time. When it got up around 20'000 people the city was struck by a meteor shower that wiped out the entire downtown area;



The fire ended up being a blessing in disguise. It didn't take long for the downtown to redensify and the town quickly boomed to 60'000;



The excessive oil deposits propped up the city coffers. With brand new petroleum and trading headquarters, multiple trading depots, and over a $100'000 in oil revenue a month the city boomed to 90'000 overnight!



100'000+ people quickly followed. With this size though the city suffered from an arsonist, and an increase in the homeless population.







Oil money and new parks along with a clean-up of "East Village" provided some new land and over a couple of years the city hit it's peak population of 190'000!



Oil royalties peaked shortly after. The city's coffer collapsed. An exodus occured dropping the population to 140'000. Water started drying up and with no where else to turn the mayor had no choice but to diversify. Small coal deposits, the Globe Theatre, and a new casino has kept the city afloat and it now sits at a healthy 160'000 people.

This city has reminded me of Calgary's history. For most of it's history it was a small city on the edge of civilization. Oil changed all this and the city boomed out of control. Sleek glass towers are both cities way of hiding their excessive homelessness and lack of identity. This city like Calgary's likely future is not good because of the boom-bust cycle. Hopefully like The Fax Machine, Calgary can diversify more and get some of its profits for its uncertain future. Otherwise it could end up like Signal Hill
Quote:
Originally Posted by SignalHillHiker View Post
Back in the game.

This time creating a Bonavista.





Quote:
Originally Posted by rwspencer38 View Post
If you don't want a laptop you can get a much more affordable option by using a desktop. I play the game on a $750 desktop and while I can't really run it on full crank, I am able to flick on full graphics to take pictures etc...

speaking of which...

FALL IN MAGNOLIA GARDENS!! I'm actually amazed how well this tiny little coastal town turned out.

Quote:
Originally Posted by SignalHillHiker View Post
My attempt at a European city is still coming along. Added a little Warsaw and London so far. And replaced my simple bridges with arched ones.

Anyway, in my first city in the 16-city region, this happened:

If you have traffic issues at 13,000


Shit's gonna get serious when you're pushing 100,000


Nothing was moving. Garbage piling up, fires destroying the town, nobody could get to school or shops, so the latter were being abandoned. When highrises began construction they would take forever to build, and once they did, nobody could get to them to move in. Population dropped from 98k to around 80. I managed to squeeze a few more bridges in, including two with streetcars to the South Shore. Then boom, 135,000 people just like that! Now I have power issues but there's no more room to build more modules, so I'm trying to buy from Fort Townshend, but it's not producing enough for me (HINT).

This is for you Copes so you can see Cope Landing with a bit higher graphics















In front of your expo centre



Quote:
Originally Posted by SignalHillHiker View Post
Oh yeah, I'm gonna have some fun.

And I built one called Signal Hill that the guys thought was amazing... but it had a nuclear meltdown... lol

Quote:
Originally Posted by SignalHillHiker View Post
Here's what's left of Signal Hill... lol with my polluted brown wasteland. Copes Landing and Summit Vista off in the distance.

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  #33  
Old Posted Mar 22, 2014, 6:16 PM
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I played the new SimCity for a bit. It's very challenging, even the smallest problems can spiral out of control if not dealt with. For example, if your garbage collection is insufficient (or backed up due to traffic), it piles up in people's yards, driving down land values. People move out, and vagrants move in. The vagrants then set the garbage on fire, overwhelming the fire department, forcing you to expand the fire department until you can't afford to run your city anymore. I had to abandon a city entirely once because of this.
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  #34  
Old Posted Mar 22, 2014, 6:38 PM
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I'll never touch the new SimCity out of principle. I'm not going support or reward EA for any of that retarded DRM bullshit.
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  #35  
Old Posted Mar 22, 2014, 7:49 PM
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Some good looking cities there SignalHillHiker.
Here's downtown Madoc with a population of 380,000.




Some pictures from the city of Totenham with a population of 423,000.








More to come out tomorrow.
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  #36  
Old Posted Mar 22, 2014, 8:36 PM
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After seeing youtube videos of Cities XL and the 10x10km maps it offers, Sim City looks like a joke in comparison.

Cities XL




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  #37  
Old Posted Mar 22, 2014, 9:57 PM
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I made a SC4 video series over 6 months making this:



Link to series: https://www.youtube.com/playlist?lis...RLuKD2Bee8Cd1N
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  #38  
Old Posted Mar 22, 2014, 10:04 PM
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  #39  
Old Posted Mar 22, 2014, 10:14 PM
Beedok Beedok is offline
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Some of these do not look pleasant for pedestrians.
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  #40  
Old Posted Mar 23, 2014, 12:56 AM
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Quote:
Originally Posted by Doady View Post
I'll never touch the new SimCity out of principle. I'm not going support or reward EA for any of that retarded DRM bullshit.
I assume you mean the fact that you couldn't play offline?

They actually just released an update that adds offline play.
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