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  #81  
Old Posted Oct 10, 2010, 8:36 AM
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Thanks again for the comments!

Quote:
Originally Posted by Tolbert View Post
This is really great, all of it. I specially like your room renderings. What renderer do you use ?
I use Kerkythea with some toning in Photoshop.

I've finally completed the second section. I added a map / "satellite image" on the first post.

Here's an aerial:



A diagram of the ten tallest buildings in Bourne (or the four that have been modeled).

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  #82  
Old Posted Oct 10, 2010, 9:56 AM
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WoW! Would be fun to drive through the city
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  #83  
Old Posted Oct 10, 2010, 3:55 PM
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what a view Vellu!! deadly aerial......10/10.!!
The Imperial looks good and fits in well in the city,will we
be seeing more of this style from you.
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  #84  
Old Posted Oct 31, 2010, 3:48 PM
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I had an overwhelming feeling I had driven over that interchange for several years...

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  #85  
Old Posted Dec 11, 2010, 12:50 PM
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Thanks for the comments!

Quote:
Originally Posted by CGII View Post
I had an overwhelming feeling I had driven over that interchange for several years...
I guess I always knew that you would be the first one to notice which city's layout I'm using.

Here's finally some kind of an update:
Looking south on Harrison Street. On the left is visible the tallest building in Bourne, the Wright Wellington Tower. More of that on the next update (which will probably take as long as this one).
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  #86  
Old Posted Dec 11, 2010, 12:58 PM
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i don't know why but the Wright Wellington Tower reminds me of one of the buildings that hasn't gone up yet in the Bradford regen plan.
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  #87  
Old Posted Dec 11, 2010, 1:16 PM
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I always wanted to ask this question. You used to use textures for rocane, and navaho springs, but do you use textures for bourne?




This city is coming along nicely, and I really like it. Keep it coming!
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  #88  
Old Posted Dec 12, 2010, 10:04 PM
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That last shot reminds me a bit of White Plains NY.
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  #89  
Old Posted Dec 13, 2010, 2:15 PM
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Vellu, I hope you don't keep us waiting for such a long time for your next update. I love this city project very much and I love every detailed building in it. Post more! and soon too! haha...
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  #90  
Old Posted Dec 20, 2010, 5:18 AM
mclancer mclancer is offline
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Hey Vellu, I just stumbled upon Rocane, and now I have found Bourne.
I am truly impressed with your work, and the skill you have with Sketchup.
Keep up the good work.
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  #91  
Old Posted Dec 21, 2010, 3:06 AM
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Beautiful! So clean cut and with interior views. Haven't seen that since Dac's lobby views. I kowtow to you
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  #92  
Old Posted Jan 4, 2011, 1:43 AM
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Vellu your rocane textures i used for my city


oops i did it now i always do it

Last edited by maikeli; Feb 2, 2011 at 9:54 AM.
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  #93  
Old Posted Jan 4, 2011, 2:05 AM
Flamesrule Flamesrule is offline
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You should never use someones else's texture without their permission.(if you were going to use them)
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  #94  
Old Posted Dec 27, 2011, 9:34 AM
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When I finally would have had time for Bourne last summer, I found out that I wasn't motivated anymore. Modeling Bourne required a lot of effort and I wasn't satisfied with the results anymore, so Bourne's time-out was continued. I had been thinking about converting Bourne to use more photoreal textures but I was occupied with other projects.

Those other projects eventually ended and I thought what to do with my very limited free time next. I decided to give Bourne another shot, this time with textures made out of images from Bing Maps, Google Maps and Google Street view. I found out I had regained my inspiration for Bourne! This time around progress could be even slower, since I now have two children. To compensate slow progres I will also start to show WIP shots.

Here's the first sample of Bourne 2.0: the first re-textured building and also a try on a road texture.
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  #95  
Old Posted Jan 1, 2012, 4:07 PM
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Little progress...
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  #96  
Old Posted Jan 1, 2012, 4:45 PM
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Beautiful work, Vellu!! It's great to see you posting again! I know Sketchup cities have been hard to keep up with for everyone recently, so no worries if it becomes a chore to update after a while. It's always great to see updates to your cities.
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  #97  
Old Posted Jan 2, 2012, 6:33 PM
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Nice to see Bourne back, this forum seriously needed an injection of something to kickstart it again. I like what you're doing with the model, the road texturing seems to work a treat (very GTA IV, not a bad thing). I would maybe try an delineate between the road an sidewalk more, as it seems to merge a bit, maybe show a curb texture to represent that, a yellow line even.

Anyway I know how long it takes to do texturing so good job, nice to see someone texturing the flat roof's as well!

Oh yeah congrats on your 2 editions to the family!
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  #98  
Old Posted Jan 9, 2012, 11:39 AM
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This looks amazing, Vellu! The roof textures are outstanding!
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  #99  
Old Posted Jan 9, 2012, 12:15 PM
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Thanks BoiseAirport, Pingyao and Flamesrule!

Quote:
Originally Posted by Pingyao View Post
I would maybe try an delineate between the road an sidewalk more, as it seems to merge a bit, maybe show a curb texture to represent that, a yellow line even.
I agree. I have to do something about it before I progress too far. Maybe I'll try to give the sidewalk texture a darker tone or something.

Re-texturing work continues...
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  #100  
Old Posted Jan 9, 2012, 3:25 PM
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Fantastic! The textures really help in terms of realism.
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