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View Poll Results: What do you prefer?
Simple model but with very realistic textures 10 43.48%
Complex model with lots of detail but few textures 13 56.52%
Voters: 23. You may not vote on this poll

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  #1  
Old Posted Jul 20, 2008, 12:10 AM
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Simple models with good textures vs Complex models with crap textures

I've always noticed that the general trend here is that people prefer to create simple models but use really good textures for the detail, which is the exact opposite of what I do.
I'm just curious why everyone chooses that way, not critisizing or anything, just wondering.
I presume there's a lot less lag so large cities can be made. For example my marina model is 80MB and only has about 20 towers fully done.

For me I get a kick out of spending ages on a model and seeing the result, it usually pays off in the rendering. Also I presume non-standard shaped buildings probably have to be done this way to be anyway good. Is it possible to apply textures to curved surfaces like that?
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Old Posted Jul 20, 2008, 1:39 AM
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Simple buildings are faster to make, easier to texture and as you say fill a lot less so lag doesn't become a problem..

If one is making a hole city going into tiny details will make it take ages ( as you know with your amazing details ) and I doubt many have that kind of pathience.. so they add the details with texture instead..

Personally I love detailed buildings, but making a hole city of them is too big of a task for me to take apon myself - I light to keep it light and fun..
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Old Posted Jul 20, 2008, 2:58 AM
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If the hand drawn model is as detailed as a material based model then its good.

But if you don't have patience to draw every detail then the result is not worth it .
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Old Posted Jul 20, 2008, 3:02 AM
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Then there is also the different types of 'hand drawn'

methods are,
*modelling by intersecting floor and window templates
*copy and paste floor sections
* completely hand drawn

or a mixture of any of the 3 , and that's why i like it
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Old Posted Jul 21, 2008, 5:23 AM
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Idk, I never really liked textures although they make the buildings look more realistic. I've always used the hand drawn technique except for my Seattle model which I didn't even work on that much because I didn't like textures much.
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Old Posted Jul 21, 2008, 7:49 AM
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I would prefer material if it were as good as Staunton, but Patrick is a genius with textures ,not many can compare.
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Old Posted Jul 24, 2008, 11:49 AM
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I think the texturing way works really well for sketchup as clearly shown by Patrick's city.
However for rendering I think it's much better to have the detailed model, along with some textures such as rough concrete or wood where needed
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Old Posted Jul 28, 2008, 2:38 PM
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I don't see why this is a 'versus' issue, I do models of both often. But I could never make City City as big and complex as it is if I did it without textures. For one it wouldn't have the dirt and grime on buildings but more importantly I would spend so much time on the buildings and use so much processing power that the city wouldn't ever be as large as it is.
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Old Posted Jul 29, 2008, 8:24 AM
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Quote:
Originally Posted by malec View Post
I think the texturing way works really well for sketchup as clearly shown by Patrick's city.
However for rendering I think it's much better to have the detailed model, along with some textures such as rough concrete or wood where needed

Yer , I dont put any materials on mine, They is all done in Kerk

I agree with the dirt and grime ala CGII but then i only do modern where grime is forbodden
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  #10  
Old Posted Nov 4, 2008, 12:15 AM
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Here's a simple model I made with good textures. The see-through steel tower on the top is just alpha channels, very little geometry. What do you guys think?

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  #11  
Old Posted Nov 4, 2008, 9:36 AM
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Quote:
Originally Posted by malec View Post
I think the texturing way works really well for sketchup as clearly shown by Patrick's city.
However for rendering I think it's much better to have the detailed model, along with some textures such as rough concrete or wood where needed
i agree!
thats exactly what i want to say
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  #12  
Old Posted Nov 4, 2008, 9:30 PM
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most full 3d things are crap though...
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Old Posted Nov 5, 2008, 12:11 PM
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i dont think so.
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  #14  
Old Posted Nov 6, 2008, 12:17 AM
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Quote:
Originally Posted by Orpheum View Post
Here's a simple model I made with good textures. The see-through steel tower on the top is just alpha channels, very little geometry. What do you guys think?

Very nice.


I think an all geometry model is very time consuming but it's also very rewarding when you get to the rendering stage and seeing all those reflections come to life.
A low geometry but complex texture model is great in sketchup and works really well for 3D cities, etc, where the computer would simply crash otherwise.
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