Vision gives Seattle Center a digital edge
New ideas tap into electronic world
Wednesday, December 13, 2006
By KATHY MULADY
As digital arts innovators gather today to brainstorm ideas for making at least parts of the Seattle Center a world-class interactive entertainment center, a pivotal question hovers:
Is it possible to shove the low-tech campus into a 21st century foreshadowed nearly 45 years ago when the 1962 World's Fair was held there?
"We want to push the boundaries on entertainment opportunities," said City Council President Nick Licata, who is organizing and co-host of the all-day workshop at the Center.
"The video game industry is bigger than the film industry, and we are at the leading edge of it," Licata said. "The potential of electronic entertainment hasn't been tapped."
Ideas from the workshop will be made public in January, though no date has been set.
The meetings evolved during discussions about KeyArena's future if the Sonics move out when the organization's lease ends in 2010. But the focus isn't specifically on KeyArena and could expand to any building or several buildings at the Center.
"I want to break out of the mold for Seattle Center and for the country," Licata said.